I’m 100% helping disabled people but not in a way that it disables abled players.īesides the disability reasoning doesn’t hold up. Besides, just having keyboards (not mouse, like I repeatedly said) won’t affect people performing much better. I’m sorry about your friend but it doesn’t justify letting a whole branch of players behind. Thats what I use anyways, not a full on keyboard. My chatpad that I use is an xbox only gadget. Overall I have a general reluctance to setup some of the unbounded controls because whenever I do, something breaks.įine, no MnK (from the start said I don’t need mouse anyways, just keyboard) and ONLY console controls. Whatever it is, their “priority control” logic is simply faulty from the start. Not the first update controls broke for me. Not because I somehow feel the need to perform better against other platforms.įor example I can’t use ammo boxes since the last update. I want to use my chatpad on my gamepad like I use in War Thunder, for extra buttons. Half the time stuff doesn’t work due to all the double binding. I’m just trying to solve the control issues that make half the controls unusable due to their buggy priority system with control mapping. I have no performance issues or skill issues. Typically, despite the control bugs, I am still first or second in the server. I’m not trying to level some sorta playing field with cross play in mind. If mouse wasn’t added and/or mouse-aim disabled for mouse/keyboard users, would that solve your issue? If this is about aim assist then remove that. Why so against it? Console clearly has control issues. ![]() Unfortunately, our Customer Support does not manage auto-ban reports and is unable to assist you in this case even a teamkill accident was unintentional.And why would I switch to PC? Got hours and hours of unlocks, not to mention a couple hundred Euro’s worth of premium stuff for my console. The system will try to determine and identify only unsportsmanship behaviour. So deliberate shooting at teammates may result in a kick from the session and ban from 1 to 7 days, depending on the situation. Also, damaging allies by shooting or ramming is also now taken into account. This means that now the system will also take the into account the amount of respawns so that players who have destroyed their allies unintentionally will not be punished. A player can be kicked from the session or even banned from it.įrom now on, not only the amount of teamkills within a certain period of time will be taken into account, but also a comparison between teamkills to respawns which in most cases will indicate bad intention - eg if a player spawns, teamkills, spawns again, teamkills etc etc. All this depends on the actions that a player has done. From this data we calculate what appropriate punishment will be given to the user that has attacked their allies. The number of penalty points gathered depends on the type of vehicle in which a player has damaged his allies and the game mode in which the player is in. For various actions against allies, a user will collect a specific number of penalty points. To determine if it is necessary to punish players that are firing on allies (deliberate or accidental), we are recording statistics regarding the number of occasions when destruction or damage is done to allies in conjunction with the number of aircraft and tanks used in battle by the player causing the damage. What is the Auto Kick and Auto ban feature? It is explained below: We have auto-kick and auto-ban features and continuously working on team killing policy. ![]() ![]() Any team kill incident has negative consequences for the team-killer.
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